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Duty Night
  • List
  • Rules

If your club is performing the duty night obligations on a Sunday evening, the following should be a guide for you.

Note that matters are simplified if you have at least 2 club members present at all times of the evening - the job is too demanding for one person.

1. Check the start time of the evening's fixtures, and arrive at Fleming Park at least 20 minutes before the start of the first match.

2. Collect the indoor cricket yellow plastic box from the staff who could leave it in the balcony area, and check that the following items are present:

  • Bails - 2 pairs each court (4 sets)
  • Match and practice balls - 2 new balls for first adult match of the evening on each court, 2 used balls for Colts matches and 2 practice balls for each court
  • Team sheets - 2 per match (one for each team)
  • Score-sheets - there should be a supply of these triplicates in place of a scorebook. Only one triplicate per game. The top copy is for the webmaster to do the results and one each to keep for either team.
  • Electronic scoreboard remote control, plug, extension lead and instructions booklet.

3. Take these items up to the balcony over the main play courts, where a table should be already there for you, and set up the electronic scoreboard:

Use the Basketball setting - there isn't one for indoor cricket.

Check that the equipment is working properly by counting a few Points (runs) and Fouls (overs) on the board.

4. Make sure the teams are arriving on time and if necessary inform the late arrivals that they conceded the toss.

Before play starts, make sure that each team about to play a match has completed and signed a team sheet including the full names of all 6 players.

Identification of any players under 18 is mandatory, as they need to wear a helmet at all times while batting. Junior wicketkeepers may use a faceguard when standing up close to the striker instead.

If there is no scorer then one of the 6 players is required to score throughout the match, the team plays with 5 until one turns up.

5. During play on each court:

  • Get the score at the end of each and every over from the scorers; input this on to the scoreboard using the Points button.
  • N.B. The scorers may prefer to stand right behind the stumps to get a better view (and umpires may prefer it as well) so you may need to approach them each time.
  • Input the number of completed overs on to the scoreboard using the Fouls button.

NB the Fouls total only goes up to 8, so the best plan is to count the overs as follows:

12 over match - 1, 2, 3, 4, 5, 6, 7, 8, 3, 2, 1, 0 (overs 9-12 are represented by the number of overs remaining)

6. At the end of each innings get the final score (runs and wickets) from the scorers - they will first confirm with each other that they are in agreement. Note this score on the fixtures list as players will often want to know if their rivals/friends playing other fixtures that evening won or lost. You could print a copy from the website and bring it with you.

7. At the end of each match, make sure that the triplicate is completely filled in and check before separation that the following are correct:

  • Names of the teams involved in the match and its date - this can be forgotten sometimes!
  • Names of all 6 players in the "batting" part of the sheet (including those marked did not bat)
  • Individual scores of each player
  • TOTAL SCORE, WICKETS AND EXTRAS - for some reason, lots of sheets have this part (the most important information of all) omitted completely
  • Names of all bowlers and their individual overs, maidens, runs conceded and wickets taken
  • Names of catchers and whoever runs out any player must be entered in full. Please indicate the wicketkeeper by a crucifix and the captain by a star.
  • The match result, which team won, and by how many runs or wickets and the points awarded to each team are calculated on the webmaster’s spreadsheet. Win/tie/loss points - 16 for win, 8 for tie, 0 for loss
  • Bowling points - 1 point for 2 wkts, 2 for 3 wkts, 3 for 4 wkts, 4 for 5wkts, 5 for 6 wkts or all out (if fewer than 6 players)
  • Batting points - 1 point for 70 runs, 2 for 90 runs, 3 for 110 runs, 4 for 130 runs, 5 for 150 runs
  • Wickets in hand points are awarded to a team that wins batting second - 1 point for each wicket in hand from 2 up, e.g. 3 for 4 wickets, 5 for 6 wickets in hand

NB The total points for batting and wickets in hand cannot exceed 5 total points - a grand total between 0 and 26 inclusive.

8. At the end of the evening, check that you have received the following items:

  • Team sheets from all teams
  • Top triplicate sheets from all matches, these will go to the webmaster or secretary
  • Bails and match and practice balls from each court
  • Switch off the scoreboard equipment and leave this and the yellow box packed for the staff to return to the booking office.

Last Updated: 11th September 2015